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 Killgor's ideas for Hen and Kill's Minecraft

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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Tue Apr 03, 2012 3:55 pm

Naturaly. That is our base, we make our two houses next to each other and then have two secret exits down into the base, with exits as well.

Also its not really a town, its more of a city, we should have a hotel and shop too.
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Mon Apr 09, 2012 5:44 pm

Hen I just had the worst thing ever happen to me.

First I found a new seed and found a ravine, then when I went down there I got 17 diamonds on survival mode. Naturally I was happy as could be, then the seed reset it's self and I got up to 34 diamonds in my inventory and I almost shit myself when I saw that it had reset yet I still had all my inventory. When I was heading back I sprinted and tried to do a jump over a space of 2 blocks. but I fell like an inch short and went into lava, I tried to get out and into the water that was 1 block away. But I died and all of my iron armor, weapons, and all 34 diamonds burned.

I am so pissed right now.
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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Mon Apr 09, 2012 5:55 pm

Thats why you DON'T EVER JUMP OVER THE LAVA, EVER. Use blocks to BUILD over it, duh..
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Mon Apr 09, 2012 6:37 pm

Well I thought I'd bbe ok with water nearby
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Jashter (JASHY BEAR! :D)

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Mon Apr 09, 2012 7:51 pm

Hen when you get a chance get on WoW I need to talk to you
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat Apr 21, 2012 12:26 am

1 word for an enemy for us to face


Herobrine
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Ghidra
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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat Apr 21, 2012 1:51 pm

Killgor wrote:
1 word for an enemy for us to face


Herobrine

Doesn't exsist.

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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat Apr 21, 2012 3:38 pm

Yes he does and now I shall shun the non-believer
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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sun Apr 22, 2012 1:43 pm

Herobrine used to be in the game, notch removed him, he is no longer able to be summoned, or fought.
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sun Apr 22, 2012 3:50 pm

They still got a mod for him.
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Ghidra
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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sun Apr 22, 2012 7:01 pm

Aelgar wrote:
Herobrine used to be in the game, notch removed him, he is no longer able to be summoned, or fought.

He never was in the game. The whole 'removed Herobrine' from nearly every patch is supposed to be a joke, he was never in the game. Get wrecked nerd.

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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Tue Apr 24, 2012 3:26 pm

I stand corrected.
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat Apr 28, 2012 9:46 pm

Is it possible to have too many sticky piston doors?
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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat May 05, 2012 3:47 pm

No.
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Aelgar

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sat May 12, 2012 7:03 pm

Kill, are you coming back to WoW? Or no, cause if not we're gonna kick your toons. Lawl. Razz
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Killgor

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PostSubject: Re: Killgor's ideas for Hen and Kill's Minecraft   Sun May 13, 2012 12:36 am

I'm not coming back to WOW any time soon. Infact I may never come back so you can go ahead and kick me, and no none of any of you greedy bastards can have my gold.



Sorry.
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Killgor's ideas for Hen and Kill's Minecraft
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